All methods

Analogy-Based Problem Solving

Typical duration:
45m

A structured creative problem-solving method that uses analogies, metaphors, and role-playing to make the familiar strange and the strange familiar, generating breakthrough ideas.

Purpose

This method, developed by William J.J. Gordon, is a structured approach to creative problem-solving that uses four types of analogy — personal, direct, symbolic, and fantasy — to break habitual thinking. By making the familiar strange (looking at a known problem through alien lenses) and the strange familiar (making a new concept feel intuitive), teams reach solutions that are both novel and psychologically resonant.

At a glance

  • Group size: 4–10
  • Duration: 45 minutes
  • Difficulty: High
  • Facilitation style: Guided analogy exploration with structured steps
  • Setting: Workshop room; experienced facilitator recommended

How to run

  1. Problem as given (5 min): State the problem as the client/stakeholder sees it.
  2. Make the strange familiar (5 min): Analyse the problem. Break it into its components. Understand the current situation thoroughly.
  3. Problem as understood (5 min): Restate the problem in the team’s own words, highlighting the core tension.
  4. Excursion — generate analogies (15 min): Use one or more analogy types:
  • Personal analogy: "If I were the product, how would I feel?"
  • Direct analogy: "What in nature or another field solves a similar problem?"
  • Symbolic analogy: "What compressed metaphor captures the essence?" (e.g., "comfortable prison" for a cosy but limiting workspace)
  • Fantasy analogy: "If magic existed, how would we solve this?"
  1. Force fit (10 min): Take the most interesting analogy and force-connect it back to the original problem. Extract practical ideas.
  2. Develop solution (5 min): Refine the best force-fitted idea into a concrete concept.

Materials needed

  • Whiteboard for the problem evolution (given → understood → analogy → solution)
  • Sticky notes and markers
  • Analogy prompt cards
  • Timer

Pitfalls & common mistakes

  • Skipping the excursion: The analogy phase is where the magic happens. Do not rush it.
  • Weak force fit: The connection from analogy back to problem must be made explicitly. Don’t leave it vague.
  • Only using one analogy type: Different types yield different results. Try at least two.
  • Facilitator inexperience: The method requires a skilled facilitator. Practice with simpler methods first.

Inclusion & accessibility

  • Explain each analogy type with examples before asking participants to generate.
  • Allow written and verbal contributions.
  • The fantasy analogy step is particularly accessible — no domain expertise needed.

Variations

  • Speed version: Use only personal and direct analogy in a 20-minute session.
  • Visual version: Use images instead of words for the analogy phase.
  • Team excursion: Send groups on different analogy paths and reconvene for force fit.

When NOT to use this

  • When the team is unfamiliar with analogy-based thinking and the facilitator cannot guide them.
  • When a quick, straightforward brainstorm would suffice.
  • When the problem is purely technical and analogical thinking would be imprecise.

Source & further reading

  • Gordon, William J.J. — *Synectics: The Development of Creative Capacity* (Harper & Row, 1961)
  • Prince, George M. — *The Practice of Creativity* (Collier, 1970)
  • VanGundy, Arthur B. — *Techniques of Structured Problem Solving* (1988)

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Analogy-Based Problem Solving · GoodWorkshop