Workshop methods: the building blocks of an agenda

A workshop day is made of blocks, and every block has a type. The type decides which fields come with it: the task for group work, the method for a decision, the opening question for a check-in. Here are all the building blocks GoodWorkshop brings — what they are good for, how long they usually run and in which social form.

  • Real Time Strategic Change Conference (RTSC)

    Typical duration:
    48h

    A 2–3 day large-scale conference format that engages hundreds to thousands of people simultaneously in strategic alignment, organizational redesign, and committed action. Developed by Kathleen Dannemiller and Robert Jacobs.

  • Future Conference (Zukunftskonferenz)

    Typical duration:
    45h

    A 2.5-day large group method that brings the 'whole system' into one room to discover shared history, explore current trends, dream a preferred future, and commit to concrete action steps. Developed by Marvin Weisbord and Sandra Janoff.

  • Jobs to Be Done Workshop

    Typical duration:
    1h 30m

    A facilitated session where the team uncovers the underlying jobs customers are trying to accomplish, shifting focus from features to outcomes.

  • North Star Metric Workshop

    Typical duration:
    1h 30m

    A facilitated session where the product team identifies its single most important metric — the North Star — and maps the input metrics that drive it.

  • Impact Mapping

    Typical duration:
    1h 30m

    A strategic planning technique that maps business goals to actors, impacts, and deliverables, ensuring every feature connects to a measurable outcome.

  • User Story Mapping

    Typical duration:
    2h

    A visual technique where the team maps the user's journey across activities and tasks, then slices the map horizontally to define release increments.

  • Event Storming

    Typical duration:
    3h

    A rapid, visual workshop where domain experts and developers discover complex business processes by modelling domain events, commands, aggregates, and policies on a large shared surface.

  • Team Topologies Workshop

    Typical duration:
    1h 30m

    A design workshop where leaders map their organisation's team structure against the four fundamental team types and three interaction modes from Team Topologies.

  • Metrics Workshop

    Typical duration:
    1h

    A facilitated session where the team selects the right metrics to track, defines how to measure them, and creates a dashboard for ongoing visibility.

  • OKR Alignment Workshop

    Typical duration:
    1h 30m

    A facilitated session where teams align their Objectives and Key Results with company-level OKRs, ensuring strategic coherence and measurable outcomes.

  • Roadmap Workshop

    Typical duration:
    2h

    A facilitated session where product and engineering leadership create a visual product roadmap that communicates strategic themes, goals, and delivery timelines.

  • Release Planning

    Typical duration:
    2h

    A collaborative session where the team and stakeholders map features to iterations, define release scope, and create a realistic delivery timeline.

  • Feature Mapping

    Typical duration:
    1h

    A visual technique for breaking down features into user-facing steps and underlying acceptance criteria, bridging the gap between epics and implementable stories.

  • WSJF Prioritization

    Typical duration:
    1h

    Weighted Shortest Job First: a SAFe prioritization technique that divides cost of delay by job size to sequence work for maximum economic benefit.

  • RICE Scoring

    Typical duration:
    1h

    A prioritization framework where the team scores backlog items on Reach, Impact, Confidence, and Effort to produce a transparent priority ranking.

  • Example Mapping

    Typical duration:
    30m

    A fast, structured conversation using coloured cards to decompose a user story into rules, examples, and open questions before development begins.

  • Specification by Example

    Typical duration:
    1h

    A collaborative practice where business stakeholders, developers, and testers define requirements through concrete examples that become automated acceptance tests.

  • Architecture Decision Record Workshop

    Typical duration:
    1h

    A structured session where the team evaluates architecture options, makes a decision, and documents it as an Architecture Decision Record (ADR).

  • Tech Debt Workshop

    Typical duration:
    1h

    A structured session where the team identifies, categorizes, and prioritizes technical debt, then creates a plan to pay it down incrementally.

  • Coding Dojo

    Typical duration:
    1h 30m

    A deliberate practice session where developers solve a coding kata together, focusing on technique (TDD, refactoring, design patterns) rather than production output.

  • Dynamic Governance (Sociocracy 3.0)

    Typical duration:
    45m

    An adaptive governance framework that combines consent decision-making, circle structure, and double-linking to create organizations that can sense and respond to change continuously.

  • Liberating Authority

    Typical duration:
    45m

    A leadership practice that consciously distributes authority to where the knowledge is, rather than where the hierarchy places it, enabling faster, better decisions at the edges.

  • Code Review Dojo

    Typical duration:
    1h

    A structured group session where the team reviews real code together, building shared coding standards and improving review skills.

  • Systemic Interview

    Typical duration:
    45m

    Use circular and hypothetical questions from systemic coaching to uncover hidden dynamics and shift perspectives.

  • Trust Battery

    Typical duration:
    30m

    Visualise trust levels between team members as a battery charge to enable honest conversations about relationship health.

  • Expectation Exchange

    Typical duration:
    30m

    Make implicit expectations explicit by having team members share what they expect from each other and from leadership.

  • Role Negotiation

    Typical duration:
    1h

    Openly negotiate role boundaries, expectations, and support needs between team members to reduce ambiguity and friction.

  • Feedback Wall

    Typical duration:
    20m

    A shared physical or digital wall where team members post anonymous feedback, appreciation, and suggestions at any time.

  • Decision Rights Matrix

    Typical duration:
    1h

    Clarify who decides, who is consulted, and who is informed for key decisions using a RACI-style framework.

  • Team Manifesto

    Typical duration:
    1h

    Co-create a team manifesto that captures your shared purpose, values, principles, and promises to each other.

  • Mood Marbles

    Typical duration:
    5m

    Drop a coloured marble into a jar to anonymously register team mood at the start or end of a meeting.

  • Niko-Niko Calendar

    Typical duration:
    5m

    Track daily team mood with smiley stickers on a shared calendar to spot morale trends over time.

  • Pair Programming

    Typical duration:
    1h

    Two developers work together at one workstation: one writes code (driver) while the other reviews and thinks strategically (navigator), switching roles regularly.

  • Action Research Cycle

    Typical duration:
    1h

    A participatory research method where practitioners and stakeholders co-investigate their own system, design interventions, act, observe the effects, and reflect — in iterative cycles.

  • Double-Loop Learning Exercise

    Typical duration:
    45m

    A reflective practice that moves teams beyond fixing errors (single-loop) to questioning the assumptions, values, and policies that caused the errors in the first place (double-loop).

  • River Crossing

    Typical duration:
    35m

    The team must transport all members across a simulated river using limited resources and strict rules, building strategic planning and cooperation.

  • Trust Circle

    Typical duration:
    15m

    One person stands in the centre of a tight circle and is gently passed around by the group, building physical trust and group support.

  • Mob Programming

    Typical duration:
    2h

    The whole team works together on the same task, at the same computer, at the same time — maximizing shared understanding, quality, and collective code ownership.

  • Strategy Safari Exercise

    Typical duration:
    45m

    A group exercise based on Mintzberg's ten schools of strategy that helps teams recognize their strategic thinking habits and explore alternative perspectives on strategy formation.

  • Transformation Map

    Typical duration:
    1h

    A visual strategy tool that maps interconnected change streams, dependencies, and milestones across an organizational transformation to maintain coherence and track progress.

  • Wilderness Cooking

    Typical duration:
    1h 30m

    Teams prepare a meal outdoors over fire or camp stoves using basic equipment, building self-reliance, creativity, and shared outdoor experience.

  • Coaching Kata

    Typical duration:
    20m

    A five-question coaching dialogue that helps a coach guide a learner through the Improvement Kata cycle without giving answers.

  • Catapult Build

    Typical duration:
    45m

    Teams design and build a catapult from provided materials to launch a projectile at a target, combining engineering, creativity, and competition.

  • Change Canvas

    Typical duration:
    1h

    A visual planning tool that captures all essential elements of a change initiative on a single page — from purpose and stakeholders to risks, quick wins, and success metrics.

  • Round Table Discussion

    Typical duration:
    30m

    A structured group discussion format where all participants sit as equals around a table and take turns sharing perspectives on a topic, ensuring balanced participation and deep dialogue.

  • Semantic Mapping

    Typical duration:
    25m

    A visual thinking technique that maps the relationships between concepts, terms, and ideas around a central topic to build shared vocabulary and uncover hidden connections.

  • 2x2 Matrix

    Typical duration:
    20m

    A versatile prioritisation and analysis tool that plots items on a two-axis grid to reveal trade-offs and guide decision-making based on two key dimensions.

  • Who Do You Know?

    Typical duration:
    15m

    A quick networking and stakeholder identification exercise where participants map their personal connections who could help with a challenge, resource need, or research question.

  • Persona Spectrum

    Typical duration:
    30m

    An inclusive design tool that maps user abilities and contexts along a spectrum from permanent to temporary to situational, revealing how many people a design decision affects.

  • Change Equation (Gleicher Formula)

    Typical duration:
    30m

    A quick diagnostic using D × V × F > R to assess whether dissatisfaction, vision, and first steps are strong enough to overcome resistance to change.

  • Team Juggling

    Typical duration:
    15m

    The group establishes a throwing pattern and progressively adds more objects, testing memory, coordination, and adaptability.

  • Improvement Kata

    Typical duration:
    45m

    A structured four-step pattern for scientific thinking that guides teams toward a target condition through iterative experiments.

  • Nature Mandala

    Typical duration:
    40m

    Participants create circular art patterns from natural materials, combining mindfulness, creativity, and connection with nature.

  • Dream Brief

    Typical duration:
    25m

    A visioning exercise where the team writes the ideal project brief as if the solution already exists and has succeeded, working backward from the dream outcome to define what must be true.

  • Assumption Busting

    Typical duration:
    30m

    A critical thinking method that surfaces the hidden assumptions behind a product, strategy, or plan, then systematically challenges each to reveal blind spots and unlock new possibilities.

  • Synectics

    Typical duration:
    45m

    A structured creative problem-solving method that uses analogies, metaphors, and role-playing to make the familiar strange and the strange familiar, generating breakthrough ideas.

  • Attribute Listing

    Typical duration:
    30m

    A systematic creativity method that decomposes a product or concept into its individual attributes, then explores modifications to each attribute independently to generate improvement ideas.

  • Random Input

    Typical duration:
    20m

    A lateral thinking technique that introduces a completely random stimulus — a word, image, or object — into the ideation process to force unexpected connections and break habitual thinking.

  • Learning Organization Assessment

    Typical duration:
    1h

    A diagnostic workshop based on Senge's five disciplines — Systems Thinking, Personal Mastery, Mental Models, Shared Vision, and Team Learning — to assess and strengthen an organization's capacity to learn.

  • Organizational Culture Audit

    Typical duration:
    1h

    A structured diagnostic that surfaces the gap between espoused culture and lived culture using artifacts, values, and underlying assumptions as analytical layers.

  • Labyrinth Walk

    Typical duration:
    30m

    Participants walk a labyrinth path in silence for meditation, reflection, and centring — a contemplative counterbalance to active teamwork.

  • Bull's Eye Diagram

    Typical duration:
    20m

    Place ideas on a target diagram from centre (highest priority) to outer rings (lowest priority) for intuitive, visual prioritization.

  • PDCA Cycle Workshop

    Typical duration:
    1h

    A structured session where the team applies the Plan-Do-Check-Act cycle to design, run, and evaluate a focused improvement experiment.

  • Storytelling Circle

    Typical duration:
    40m

    Participants share personal stories around a theme, building empathy, connection, and deeper understanding within the team.

  • McKinsey 7S Framework Workshop

    Typical duration:
    1h

    A diagnostic workshop using the 7S framework — Strategy, Structure, Systems, Shared Values, Skills, Staff, and Style — to assess organizational alignment and identify change priorities.

  • Weisbord's Six-Box Model

    Typical duration:
    1h

    A diagnostic framework that examines six dimensions of organizational functioning — Purpose, Structure, Relationships, Rewards, Leadership, and Helpful Mechanisms — to identify improvement areas.

  • Team Health Check

    Typical duration:
    1h

    Assess team health across key dimensions using traffic-light voting to identify strengths and improvement areas.

  • Improv Theater

    Typical duration:
    45m

    Participants practise improvisational theatre games that build spontaneity, active listening, acceptance, and creative collaboration.

  • Learning Review

    Typical duration:
    30m

    A quick reflection format to capture what was learned, what worked, and what to change after any event or period.

  • Trading Cards

    Typical duration:
    15m

    Create personal trading cards with name, superpower, and fun facts as an icebreaker that helps team members learn about each other.

  • Blameless Postmortem

    Typical duration:
    1h

    Analyse incidents without blame to uncover systemic causes and build a culture of learning from failure.

  • After Action Review

    Typical duration:
    45m

    A structured debrief asking what was planned, what happened, why, and what to do next — turning experience into learning.

  • Mental Models Workshop

    Typical duration:
    1h

    Surface and examine the mental models that shape how team members interpret situations and make decisions.

  • System Diagram

    Typical duration:
    35m

    A visual mapping exercise that illustrates the components, boundaries, inputs, outputs, and interactions of a system to build shared understanding of how it works.

  • Creative Matrix

    Typical duration:
    25m

    Cross two lists of categories in a grid to systematically generate ideas at every intersection, ensuring comprehensive creative coverage.

  • Value Stream Mapping

    Typical duration:
    1h

    A lean management tool that visualises the end-to-end flow of a process from request to delivery, identifying waste, bottlenecks, and improvement opportunities.

  • Empathy Walk

    Typical duration:
    45m

    A field-research technique where participants physically walk through a user's environment to observe, experience, and understand their context, pain points, and behaviours firsthand.

  • Trigger Questions

    Typical duration:
    20m

    A creative thinking technique that uses a set of provocative, pre-written questions to challenge assumptions and spark new ideas about a product, process, or problem.

  • 5S Workshop

    Typical duration:
    1h

    A Lean workplace-organisation method that applies Sort, Set in order, Shine, Standardize, and Sustain to create an efficient, safe, and visual work environment.

  • Problem Tree

    Typical duration:
    30m

    A root-cause analysis tool that visually maps a problem (trunk), its causes (roots), and its effects (branches) to distinguish symptoms from underlying issues.

  • Power Analysis

    Typical duration:
    45m

    A diagnostic exercise that maps visible, hidden, and invisible forms of power in an organization to inform more effective and equitable change strategies.

  • Drum Circle

    Typical duration:
    45m

    Participants create music together using drums and percussion instruments, building rhythm, listening skills, and non-verbal group cohesion.

  • Typical duration:
    30m

  • Typical duration:
    20m

  • Typical duration:
    20m

  • Image Board

    Typical duration:
    20m

    Use curated images as conversation starters to surface emotions, associations, and perspectives that words alone cannot capture.

  • Typical duration:
    30m

  • Provocative Operation (PO)

    Typical duration:
    25m

    A lateral thinking technique that deliberately makes an absurd or impossible statement about the problem, then uses it as a stepping stone to generate genuinely novel solutions.

  • Narrative Landscape Mapping

    Typical duration:
    1h

    A visual method that maps the dominant, alternative, and emerging narratives in an organization or community to understand culture and design narrative-based interventions.

  • Journey Before & After

    Typical duration:
    35m

    A comparative mapping method that visualises the user experience before and after the proposed solution, making the value of the intervention visible and highlighting remaining gaps.

  • Typical duration:
    20m

  • Download Your Insights

    Typical duration:
    15m

    A rapid individual brain-dump exercise at the start of a synthesis session where each team member captures their top research takeaways before group discussion can bias recall.

  • Laddering

    Typical duration:
    30m

    An interview technique that digs from surface-level product attributes to deeper functional benefits and ultimately to the core personal values driving a user’s decisions.

  • Crazy Eight Remix

    Typical duration:
    25m

    A rapid-fire sketching exercise where participants fold a sheet into eight panels and sketch eight distinct ideas in eight minutes, then remix and build on each other’s best concepts.

  • Feedback Walk

    Typical duration:
    40m

    Pairs walk together outdoors while exchanging structured feedback, combining movement, nature, and honest conversation.

  • Back of the Napkin

    Typical duration:
    20m

    Sketch a quick visual explanation of a complex idea on a single sheet of paper to test whether you truly understand it.

  • $100 Test

    Typical duration:
    15m

    Give each participant a hypothetical $100 to distribute across options, revealing true priorities through forced budget allocation.

  • Kaizen Event

    Typical duration:
    4h

    An intensive, time-boxed improvement workshop where a cross-functional team analyses a specific process, identifies waste, and implements changes within days.

  • Anecdote Circles

    Typical duration:
    45m

    A narrative elicitation method where a small group shares real stories in response to evocative prompts, surfacing organizational culture, values, and hidden dynamics.

How this becomes a day

The order is not a matter of taste. A day starts with arriving and ends with closing; in between, blocks where people take something in alternate with blocks where they work with it. A break after ninety minutes, something physical after lunch, and the next steps before the check-out. In GoodWorkshop you drag the blocks and every time after them recalculates — and lunch still stays where it is, if you pin it to the clock.

Turn the building blocks into an agenda

Create the day, drag the blocks into the order you have in mind, and let the times work themselves out. Or describe what you are planning to your AI and let it write the first draft.

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