Trigger Questions
- Typical duration:
- 20m
A creative thinking technique that uses a set of provocative, pre-written questions to challenge assumptions and spark new ideas about a product, process, or problem.
Purpose
Trigger Questions (also called SCAMPER or Creative Provocations) use a structured set of prompts to force the group to look at a problem from unfamiliar angles. Each question triggers a different thinking mode — substitute, combine, adapt, modify, put to other use, eliminate, reverse. The technique reliably produces ideas that free brainstorming misses.
At a glance
| Attribute | Detail |
|---|---|
| Group size | 3–15 participants |
| Duration | 20 minutes |
| Difficulty | Easy |
| Facilitation style | Guided, rapid-fire |
| Setting | In-person or remote |
How to run
- State the challenge (2 min): Write the product, service, or problem being examined.
- Introduce the question set (2 min): Distribute or display trigger questions (e.g., SCAMPER: What can we Substitute? Combine? Adapt? Modify? Put to another use? Eliminate? Reverse?).
- Rapid ideation (12 min): Go through questions one at a time. For each, give 90 seconds to generate ideas. Write on sticky notes.
- Review and select (4 min): Scan all ideas. Star the most promising or surprising ones.
Materials needed
- Trigger question cards or printed list
- Sticky notes and markers
- Timer
- Whiteboard or flip chart
Pitfalls & common mistakes
- Overthinking each question: Speed is the point. Do not debate during ideation.
- Using the same question set every time: Rotate question sets to maintain freshness.
- Skipping uncomfortable questions: The most provocative questions often yield the best ideas.
- No follow-through: Select the best ideas and develop them further.
Inclusion & accessibility
- Provide questions in writing so everyone can process them.
- Allow silent writing — no pressure to speak immediately.
- Use simple language in the trigger questions.
Variations
- SCAMPER: The classic seven-question set.
- Oblique Strategies: Brian Eno's card deck of creative provocations.
- Random Input: Use random words or images as triggers instead of structured questions.
- What If?: Open-ended provocations ("What if it were free? What if it took 10x longer? What if only children could use it?").
When NOT to use this
- When the team needs convergence and selection, not more ideas.
- When the challenge is too vague for targeted questions to land.
- When participants are fatigued from too much divergent thinking.
Source & further reading
- Bob Eberle, *SCAMPER: Creative Games and Activities* (1996)
- Edward de Bono, lateral thinking provocations
- Brian Eno & Peter Schmidt, *Oblique Strategies* (1975)
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