Anti-Problem
- Typical duration:
- 20m
Solve the reverse of your problem first — brainstorm how to make things worse — then flip those ideas into real solutions.
Purpose
The Anti-Problem (or Reverse Brainstorming) technique asks teams to brainstorm ways to make a problem worse rather than better. By lowering the barrier to ideation with absurd, humorous contributions, it unlocks creative thinking and reveals solutions that emerge naturally when the ‘anti-ideas’ are flipped.
At a glance
- Group size: 4–15
- Duration: 20 minutes
- Difficulty: Beginner
- Facilitation style: Playful, high energy
- Setting: In-person or virtual
How to run
- State the problem (2 min). Write the real problem clearly. Example: “How might we improve customer onboarding?”
- Invert it (1 min). Reframe as the anti-problem: “How might we make customer onboarding as terrible as possible?”
- Anti-brainstorm (7 min). Participants generate ideas to make things worse. Encourage wild, funny, extreme ideas.
- Flip the ideas (7 min). Go through each anti-idea and reverse it into a genuine solution. “Make the UI confusing” → “Create a step-by-step guided walkthrough.”
- Prioritize (3 min). Dot-vote on the most promising flipped solutions.
Materials needed
- Sticky notes and markers
- Two-column display: Anti-Ideas | Flipped Solutions
- Voting dots
Pitfalls & common mistakes
- Getting stuck in the negative. The anti-phase is fun, but the flip is where value lives — don’t shortchange it.
- Censoring anti-ideas. The wilder the anti-idea, the more creative the flip. Let people be outrageous.
- Literal flips only. Encourage creative interpretation — the flip doesn’t have to be the exact opposite.
Inclusion & accessibility
- The playful tone lowers the barrier for shy participants — it’s easier to joke about bad ideas than propose good ones.
- Provide the anti-problem prompt in writing for non-native speakers.
- Allow written and verbal contributions.
Variations
- Worst Possible Idea: Focus on generating the single worst idea, then workshop it into something great.
- Anti-Problem Debate: Two teams compete to propose the most catastrophic anti-ideas.
- Sequential Anti-Problem: Run multiple rounds with different anti-problems for a complex challenge.
When NOT to use this
- When the topic is sensitive (e.g., safety, health) and making-it-worse jokes would be inappropriate.
- When the team already has strong solution ideas and needs convergence, not divergence.
Source & further reading
- Gray, D., Brown, S., & Macanufo, J. (2010). *Gamestorming.* O’Reilly Media.
- de Bono, E. (1985). *Six Thinking Hats.* Penguin.
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