All methods

Brainwalk

Typical duration:
30m

A mobile brainstorming method where participants rotate between stations, each dedicated to a different aspect of the challenge, building on each other’s ideas as they go.

Purpose

Brainwalk combats the fatigue and groupthink of traditional brainstorming by getting people physically moving. Each station poses a different question or sub-challenge. As participants rotate, they build on ideas left by previous visitors, creating a layered, cross-pollinated set of solutions.

At a glance

  • Group size: 6–24 (split into groups of 3–4)
  • Duration: 30 minutes
  • Difficulty: Low
  • Facilitation style: Station-based, self-guided with facilitator timing
  • Setting: Room with 4–6 stations (flip charts or whiteboards) spread apart

How to run

  1. Set up stations (5 min before): Place 4–6 flip charts around the room. Write a different question or sub-challenge at the top of each.
  2. Form groups (2 min): Split participants into groups matching the number of stations.
  3. Round 1 (5 min): Each group brainstorms at their starting station. Write ideas on the flip chart.
  4. Rotate (1 min): Groups move clockwise to the next station.
  5. Rounds 2–4 (5 min each): At each new station, groups read previous ideas, then add new ones or build on existing ones. Star ideas they find particularly strong.
  6. Harvest (3 min): Everyone walks the full circuit. Each group picks their top idea from the stations they visited.

Materials needed

  • 4–6 flip charts or large paper sheets
  • Markers (different colour per group helps)
  • Star stickers or markers for highlighting
  • Timer with clear signal

Pitfalls & common mistakes

  • Same question at every station: The value comes from exploring different facets. Diversify the prompts.
  • Not reading previous ideas: Groups must engage with what’s already there before adding new ideas.
  • Too many stations: 4–6 is ideal. More than 6 creates fatigue.
  • No harvest: Without the final walk-through, the ideas stay fragmented.

Inclusion & accessibility

  • Ensure stations are physically accessible (table height, wheelchair-friendly spacing).
  • Use large, legible writing.
  • Allow one group member to be the scribe if others prefer verbal contribution.

Variations

  • Digital brainwalk: Use separate Miro frames as "stations" for remote teams.
  • Expert stations: Place a domain expert at each station to provide real-time input.
  • Gallery brainwalk: Instead of questions, each station shows a different user insight or competitor example.

When NOT to use this

  • When the group is too small (fewer than 6) — the rotation doesn’t add value.
  • When the challenge has only one dimension — multiple stations force artificial splitting.
  • When deep analysis is needed rather than broad idea generation.

Source & further reading

  • VanGundy, Arthur B. — *101 Activities for Teaching Creativity and Problem Solving* (Pfeiffer, 2005)
  • Gray, Brown & Macanufo — *Gamestorming* (O’Reilly, 2010)
  • Michalko, Michael — *Thinkertoys* (Ten Speed Press, 2006)

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Brainwalk · GoodWorkshop