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Funky Prototype

Typical duration:
30m

A prototype that deliberately blends wild, unconventional elements from the dark horse with practical constraints from the safe concept to create a surprisingly viable hybrid.

Purpose

The Funky Prototype sits between the safe concept and the dark horse. It takes the most exciting, rule-breaking elements from the team’s wildest idea and grounds them in practical reality. The result is a concept that feels innovative yet achievable — often the sweet spot that neither extreme would reach alone.

At a glance

  • Group size: 3–8
  • Duration: 30 minutes
  • Difficulty: Moderate
  • Facilitation style: Guided synthesis and making
  • Setting: Workshop table with prototyping materials

How to run

  1. Review the landscape (5 min): Lay out the safe concept(s) and the dark horse side by side. List the strengths of each.
  2. Cherry-pick (5 min): From the dark horse, identify 2–3 elements that are genuinely exciting. From the safe concept, identify the non-negotiable constraints.
  3. Mash up (15 min): Build a prototype that combines the exciting dark horse elements with the safe concept’s structure. This is the funky prototype.
  4. Present and evaluate (5 min): Share with the team. Ask: "Is this more exciting than the safe concept? More feasible than the dark horse? What’s the one thing that makes this special?"

Materials needed

  • Dark horse and safe concept documentation
  • Prototyping materials (paper, markers, craft supplies)
  • Sticky notes for element lists

Pitfalls & common mistakes

  • Too close to the safe concept: If the funky prototype doesn’t feel different, you haven’t taken enough from the dark horse.
  • Too close to the dark horse: If it’s still impractical, you haven’t grounded it enough.
  • Skipping the dark horse step: Without a genuine dark horse to draw from, the funky prototype is just iteration on the safe concept.
  • Compromise instead of synthesis: The funky prototype should be a creative blend, not a watered-down average.

Inclusion & accessibility

  • Allow verbal and written descriptions alongside physical prototypes.
  • Ensure all team members can contribute elements from both concepts.
  • Frame this as creative play, lowering pressure for a "right answer."

Variations

  • Multiple funky prototypes: Each sub-team creates a different blend; compare the results.
  • User-tested funky prototype: Immediately test the funky prototype with a user to get fast feedback.
  • Funky storyboard: Instead of building, draw a storyboard that illustrates the hybrid experience.

When NOT to use this

  • When the team has not first created a genuine dark horse — the exercise depends on having extremes to blend.
  • When the project is too early for prototyping and still needs problem framing.
  • When time only allows for one prototype round — prioritise the concept with the most unknowns.

Source & further reading

  • HPI d.school, Potsdam — Funky Prototype methodology
  • Lewrick, Link & Leifer — *The Design Thinking Playbook* (Wiley, 2018)
  • Plattner, Meinel & Leifer — *Design Thinking Research* (Springer, various editions)

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Funky Prototype · GoodWorkshop