Ninja
- Typical duration:
- 10m
A reaction-speed game where players try to tap opponents' hands with quick strikes while dodging in turn.
Purpose
Ninja is a fast-paced, physical game that sharpens reaction speed and gets participants fully present. Players take turns striking at opponents' hands in a circle, while others dodge. It creates bursts of laughter and competitive energy, making it an excellent energiser between content-heavy sessions.
At a glance
- Group size: 6–20
- Duration: 10 minutes
- Difficulty: Easy to moderate
- Facilitation style: Self-organising
- Setting: In-person only
How to run
- Stand in a circle with hands pressed together at centre height.
- On "Go," everyone jumps back into a ninja pose.
- Going clockwise, each player makes one swift movement to tap another player's hand (below the wrist).
- The targeted player gets one movement to dodge.
- If a hand is tapped, that hand goes behind the back. Lose both hands and you are out.
- Play continues until 2–3 players remain.
Materials needed
- None
Pitfalls & common mistakes
- Too aggressive: Emphasise light taps, not strikes. Safety first.
- Arguments about hits: The facilitator or the group can be the judge — decide upfront.
- Slow turns: Each movement should be quick. No deliberating.
- Too many players: With more than 20, split into two circles.
Inclusion & accessibility
- Adapt for seated participants by allowing them to lean and dodge from their chair.
- The game requires arm and hand mobility — provide an alternative for those who cannot participate.
- Not suitable for virtual settings.
- Be mindful of personal space boundaries.
Variations
- Slow-motion Ninja: All movements must be in slow motion for a comedic effect.
- Team Ninja: Two teams on opposite sides of the circle.
- Musical Ninja: Add music; movements can only happen while music plays.
When NOT to use this
- In virtual settings.
- When physical contact (even light tapping) is inappropriate or unwelcome.
- In groups with significant mobility limitations.
- In formal corporate settings where physical games feel out of place.
Source & further reading
- Originally a playground and camp game, popularised in improv and youth work communities.
- Widely played at conferences and team offsites.
Turn the building blocks into an agenda
Create the day, drag the blocks into the order you have in mind, and let the times work themselves out. Or describe what you are planning to your AI and let it write the first draft.
Try it free for 14 days