Package Design Exercise
- Typical duration:
- 40m
A creative exercise where teams design a retail box for their product or service, forcing them to articulate the most compelling benefits, tagline, and value proposition.
Purpose
The Package Design Exercise asks teams to imagine their product is sold in a store and to design the packaging. By creating a physical box with a name, tagline, key benefits, and imagery, the team must prioritise what matters most to the customer. It surfaces disagreements about positioning and creates a tangible artefact that aligns the group on value proposition.
At a glance
| Attribute | Detail |
|---|---|
| Group size | 4–20 participants (in teams of 3–5) |
| Duration | 40 minutes |
| Difficulty | Easy |
| Facilitation style | Creative, hands-on |
| Setting | In-person preferred; adaptable to remote |
How to run
- Introduce the exercise (3 min): Explain that each team will design a product package that would make a customer pick it off the shelf.
- Design the box (25 min): Each team creates their box using craft materials. Front: product name, tagline, hero image. Back: top 3 benefits, endorsements or quotes. Sides: features, requirements, "ingredients".
- Pitch (8 min): Each team presents their box as if in a store, "selling" it to the room.
- Debrief (4 min): Compare boxes. What benefits appeared on every box? Where did teams diverge? What does this reveal about the value proposition?
Materials needed
- Empty cereal boxes or cardboard blanks
- Markers, coloured paper, scissors, glue
- Stickers and craft supplies
- A table per team
Pitfalls & common mistakes
- Feature lists instead of benefits: Remind teams to write benefits ("Save 5 hours/week") not features ("Automated reports").
- Perfectionism: The box is a thinking tool, not an art project. Set expectations.
- Skipping the pitch: The selling moment forces clarity. Do not skip it.
- No debrief: The comparison across teams is where alignment insights emerge.
Inclusion & accessibility
- Provide pre-cut materials for participants with limited dexterity.
- Allow digital box design (slides or Canva) as an alternative.
- Ensure craft supplies are varied (not only colour-dependent).
Variations
- Product Page: Design a landing page instead of a box (better for digital products).
- Competitor Box: Design the box for the competitor's product to understand differentiation.
- Customer Box: Have customers design the box to see what they value.
When NOT to use this
- When the product is too abstract for a retail metaphor (e.g., internal APIs).
- When the group needs analytical rigour, not creative exploration.
- When key decision-makers are absent and the output may be disregarded.
Source & further reading
- Luke Hohmann, *Innovation Games* (2006)
- Gamestorming: Product Box
- Strategyzer: Value Proposition Design
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