- Typical duration:
- 15m
Purpose
The Perfection Game is a structured feedback technique where participants rate the sprint or a deliverable on a 1–10 scale and then describe specifically what would need to change to make it a 10. It eliminates vague criticism by requiring constructive, additive feedback. The gap between the current score and 10 drives the improvement conversation.
At a glance
- Group size: 3–12 people
- Duration: 15 minutes
- Difficulty: Intermediate
- Facilitation style: Structured
- Setting: Both / Remote-friendly
How to run
- Explain the rules: rate the sprint 1–10. Your score represents the percentage of value you received. Then state what would make it a 10.
- Each participant writes their score and improvement suggestions (3 minutes).
- Share scores round-robin and explain what would make it perfect (7 minutes).
- Cluster the improvement suggestions and pick 1–2 to act on (5 minutes).
Materials needed
- Index cards or sticky notes
- Whiteboard for clustering
- Markers
- Timer
Pitfalls & common mistakes
- Allowing ratings without improvement suggestions — the rule is: if you rate below 10, you must say what would raise it.
- Treating scores competitively — this is not about judging the team, but identifying improvement potential.
- Not tracking scores over time to see trends.
Inclusion & accessibility
- The structured format makes it safe for introverts — writing first, then speaking.
- Clarify that improvements must be additive (what to add or change), not subtractive (what was bad).
- Allow anonymous scoring if the team dynamic is sensitive.
Variations
- Perfection Game for Artifacts: apply to a specific deliverable (code, design, document) rather than the sprint.
- Team Perfection Score: average all scores for a team metric to track sprint over sprint.
- Peer Perfection Game: team members give each other perfection game feedback.
When NOT to use this
- When the team is not ready for numeric scoring and prefers open discussion.
- When the sprint was a disaster and a score would feel dismissive — use a timeline or Five Whys.
Source & further reading
- Jim and Michele McCarthy, Software for Your Head (Core Protocols).
- Retromat (retromat.org).
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