Reverse Brainstorm
- Typical duration:
- 25m
Instead of solving a problem directly, teams brainstorm ways to make it worse, then flip those ideas into real solutions.
Purpose
Reverse Brainstorming tackles creative blocks by inverting the challenge. Rather than asking "How do we improve X?", you ask "How do we make X as bad as possible?" The absurdity lowers inhibitions and — once you flip the worst ideas — reveals surprisingly actionable solutions.
At a glance
| Attribute | Detail |
|---|---|
| Group size | 4–15 participants |
| Duration | 25 minutes |
| Difficulty | Easy |
| Facilitation style | Energising, playful |
| Setting | In-person or remote |
How to run
- State the problem (2 min): Write the challenge clearly on a board.
- Reverse it (1 min): Reframe: "How could we make this problem as bad as possible?"
- Brainstorm the worst (8 min): Silent or open brainstorm of terrible ideas. Encourage extremes.
- Share and enjoy (4 min): Read out the worst ideas. Laughter is expected.
- Flip each idea (7 min): For each bad idea, ask "What is the opposite?" or "What would prevent this?" Capture the flipped solutions.
- Select and refine (3 min): Identify the most promising flipped solutions.
Materials needed
- Whiteboard or flip chart
- Sticky notes and markers
- Two columns labelled "Worst Ideas" and "Flipped Solutions"
Pitfalls & common mistakes
- Not committing to the reversal: If people hold back, the flip yields bland solutions.
- Skipping the flip: Bad ideas are fun but useless without reversal.
- Offensive territory: Set a boundary: creative, not cruel.
- Overuse: It works best for stuck problems, not fresh ones.
Inclusion & accessibility
- The playful tone makes it inclusive for people who find traditional brainstorming intimidating.
- Offer silent writing for introverts.
- Be mindful of cultural norms — some cultures find deliberately bad ideas uncomfortable.
Variations
- Worst Possible Idea: A lighter version focused purely on the single worst idea.
- Reverse Reverse: After flipping, reverse the solutions again to stress-test them.
- Competitive Reverse: Teams compete for the most spectacularly bad idea.
When NOT to use this
- When the problem is emotionally charged — humour may feel inappropriate.
- When the team needs convergence, not divergence.
- When stakeholders expect a formal ideation process.
Source & further reading
- Charles S. Whiting, "Creative Thinking" (1958)
- Gamestorming: Reverse Brainstorm
- IDEO, *The Field Guide to Human-Centered Design*
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