All methods

6-to-1

Typical duration:
30m

A rapid sketching exercise where each participant draws six different solution concepts in six panels, then selects their strongest to develop into one refined idea.

Purpose

6-to-1 forces divergent thinking by requiring each participant to generate six different concepts quickly, preventing attachment to a single idea. The constraint of six panels pushes past the first obvious solution and into more creative territory. The convergence step ensures the best idea gets refined attention.

At a glance

  • Group size: 3–12
  • Duration: 30 minutes
  • Difficulty: Low to moderate
  • Facilitation style: Individual sketching with group share-out
  • Setting: Table with paper and markers

How to run

  1. Fold the paper (1 min): Each participant folds an A4/letter sheet into six panels.
  2. Sketch six ideas (12 min, 2 min per panel): Set a timer. In each panel, sketch a different solution concept. Rough sketches only — words and arrows are fine. No talking.
  3. Review your six (3 min): Each participant looks at their own six panels and stars their favourite.
  4. Share favourites (10 min): Each person presents their starred concept in 1–2 minutes. Others listen without critique.
  5. Select for development (4 min): Each person takes their selected concept and develops it into a more detailed single sketch (this becomes input for prototyping).

Materials needed

  • A4/letter paper (one sheet per person)
  • Markers or pens
  • Timer
  • Optional: dot stickers for group voting

Pitfalls & common mistakes

  • Six variations of the same idea: Each panel must be genuinely different. Push for variety.
  • Spending too long on one panel: The 2-minute constraint is critical. Move on even if the sketch is rough.
  • Skipping the convergence step: Six ideas without selecting one leads to decision paralysis.
  • Making it a drawing contest: Stick figures are fine. The value is in the concept, not the art.

Inclusion & accessibility

  • Emphasise that drawing skill does not matter — words, arrows, and diagrams are valid.
  • Allow written descriptions instead of sketches for participants who strongly prefer text.
  • Use a visible timer with both visual and audio cues.

Variations

  • 6-to-1 with voting: After sharing, the group votes on which concept across all participants to develop.
  • 6-to-1 relay: After the first round, pass your paper to a neighbour who adds detail to your starred concept.
  • 8-to-1 or 4-to-1: Adjust the number of panels based on time available.

When NOT to use this

  • When the challenge requires deep analysis rather than rapid concept generation.
  • When participants have zero context on the problem — brief them first.
  • When one concept has already been selected and needs refinement, not alternatives.

Source & further reading

  • Knapp, Jake — *Sprint* (Simon & Schuster, 2016) — related "Crazy 8s" exercise
  • Greenberg, Carpendale, Marquardt & Buxton — *Sketching User Experiences: The Workbook* (Morgan Kaufmann, 2011)
  • d.school, Stanford — ideation sketching methods

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6-to-1 · GoodWorkshop