All methods

This or That

Typical duration:
5m

Participants choose between two options and move to a side of the room — a fast, physical way to discover preferences.

Purpose

This or That is a rapid-fire icebreaker that gets people moving and reveals preferences at a glance. By physically choosing a side, participants make visible commitments that spark conversation and laughter. It works brilliantly as a five-minute energiser before diving into content.

At a glance

  • Group size: 6–100
  • Duration: 5 minutes
  • Difficulty: Easy
  • Facilitation style: Facilitator-led, whole group
  • Setting: In-person (best) or virtual (with polls/reactions)

How to run

  1. Designate two sides of the room (left and right, or two corners).
  2. Call out a pair of options: "Coffee or tea?" "Mountains or beach?" "Early bird or night owl?"
  3. Participants move to the side that represents their choice.
  4. Acknowledge the split, add a quick comment, and move to the next pair.
  5. Run 5–8 rounds, increasing the difficulty or relevance to the workshop topic.

Materials needed

  • None (optional: signs for each side)

Pitfalls & common mistakes

  • Options too similar: Make choices genuinely different.
  • Too many rounds: Energy peaks around round 5–6 and drops after that.
  • No movement space: The room needs to allow people to walk between sides.
  • Forcing a binary on sensitive topics: Avoid pairs that feel labelling.

Inclusion & accessibility

  • For participants with limited mobility, allow hand-raising or holding up coloured cards instead of moving.
  • In virtual settings, use polls or emoji reactions.
  • Choose options that are culturally inclusive.
  • Avoid food/drink options that may exclude dietary restrictions.

Variations

  • Four corners: Offer four options instead of two for richer choices.
  • Spectrum line: Participants stand on a spectrum between two extremes.
  • Silent This or That: Point instead of moving — lower energy but works in tight spaces.

When NOT to use this

  • In very small groups (under 5) — the physical movement feels awkward.
  • When the room layout does not allow free movement.
  • If the group has mobility constraints and alternative formats are not prepared.

Source & further reading

  • A common party and classroom game adapted for facilitation.
  • Frequently used in youth work, team building, and conference warm-ups.

Turn the building blocks into an agenda

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This or That · GoodWorkshop