Two Truths and a Lie
- Typical duration:
- 10m
Each person shares three statements about themselves — two true, one false. The group guesses which is the lie.
Purpose
Two Truths and a Lie is a classic icebreaker that sparks curiosity, laughter, and personal connection. It helps participants learn surprising facts about each other in a playful, low-pressure format. The activity is ideal for the opening phase of workshops, team-building events, or any session where participants need to get comfortable with one another quickly.
At a glance
- Group size: 4–30
- Duration: 10 minutes
- Difficulty: Easy
- Facilitation style: Facilitator-guided rounds
- Setting: In-person or virtual
How to run
- Explain the rules: each person will share three statements about themselves — two true and one false. The group will try to guess which statement is the lie.
- Give participants 1–2 minutes to think of their three statements. Encourage creative truths and believable lies.
- The first person shares their three statements.
- The group discusses briefly, then votes on which statement they think is the lie.
- The speaker reveals the answer.
- Continue around the group until everyone has had a turn (or until time runs out in larger groups).
Materials needed
- None (optionally sticky notes for participants to jot down their statements)
Pitfalls & common mistakes
- Too-obvious lies: Encourage participants to make the lie believable and the truths surprising.
- Skipping the voting step: The group discussion and vote is where the fun happens — do not rush past it.
- Taking too long per person: In groups larger than 10, limit discussion time to keep energy high.
- Pressure on shy participants: Let people volunteer rather than forcing a strict order.
Inclusion & accessibility
- Works well for multilingual groups since statements can be simple.
- No physical movement required — accessible for all mobility levels.
- Be mindful that some participants may not want to share personal details. Frame it as light and fun, and allow people to keep statements surface-level.
- Virtual-friendly: participants can type their statements in the chat if speaking feels uncomfortable.
Variations
- Two Truths and a Dream: Replace the lie with something you wish were true, shifting the tone toward aspirations.
- Written version: Everyone writes their statements on cards; the facilitator reads them aloud and the group guesses both the author and the lie.
- Team tournament: Split into teams and award points for correctly identifying lies.
When NOT to use this
- When participants already know each other very well — the game loses its surprise factor.
- In very large groups (50+) where individual turns would take too long.
- When the group dynamic is tense or there are trust issues — the word "lie" can feel uncomfortable.
Source & further reading
- A widely known party and classroom icebreaker with no single credited inventor.
- Adapted for facilitation contexts by countless workshop designers worldwide.
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